Large Overhaul of the Political System.


A general overhaul of the political part of the game. From now on, instead of the original "Stat" part(View first picture) and replaced with a more complicated, but in my eyes, more fitting political system. Every new national effect will have a code with it (Picture two). These parts will be split into six parts (See picture 3) and then split into two. Policies(Picture 4) and Situation (Five). 

Policies generally don't have any upsides or downsides, but will result in events which will shape the game. Situations, unlike policies, will have a generally effect through the game.

Examples; "Territorial Integrity"(P4) will allow the player to decide what the approach to Tököl will be. From denouncing their independence, to preparing an invasion, to recognizing their sovereignty.  "Parlament in Deadlock" will be more of a problem if the player tries to embrace the status quo or reform into a more Constitutional Monarchy, as while that effect is available, it will be really, really hard to pass laws through the Parlament.


That is all. I hope this update will be well received, as I try to move this game into a bit more complicated game, where you must think, do your best, but can't satisfy all.

That is all. Thank you.

Leave a comment

Log in with itch.io to leave a comment.